Each turn, the car shifts to its own velocity vector (the direction it was heading last time), but you can adjust it by one cell in any of 9 directions. 5 — drive strictly by inertia.

Inertia — the main feature: when you accelerate, brake early before turning.

Damage/HP mode (default): hitting a wall takes away health — the deeper you hit (depending on speed), the more painful it is; if you hit it too far, you're smashed to pieces. Each car has an HP bar. In classic crash mode, there are no consequences: just stop near the wall.

Another car — solid obstacle: you can't stand on its square, you have to go around it.

The goal is to be the first to complete the required number of laps and cross the start/finish line. Move: tap the option point on the track (green is ok, red is an accident) or the numpad 1–9 / arrows, 5 is for inertia. Move the map with your finger, zoom in by pinching with two fingers.

The camera approaches the car on its own (the "Camera" button is for a general view). The track determines the curvature and size.

The same "seed" with the same parameters produces the same trace.

Published 24 days ago
StatusReleased
PlatformsHTML5
Authormalefictum
GenreRacing

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